There are a lot of impressive volumetric and water effects to be seen with regards to the water’s flow direction. Cutscene quality is remarkably similar to gameplay sections; character models are consistent across both modes and there is very little compromise when the game transitions from cutscene to gameplay. It seems that before our heroes landed here, the place received a good amount of rainfall.
This level is also a testament to the game engine’s texture streaming technology. As we made him rolled on the mud pool, Drake’s clothes will get dirty; fortunately, a short shower under a waterfall cleansed him of all the dirt and debris. But I am not by and large impressed by resolution or framerates. Audio also deserves a special mention specially the way different guns sound in different environments.And it does not stop here, there are plenty of modifiers that enable you to apply various visual filters that help you change the way the game looks.
As we made him rolled on the mud pool, Drake’s clothes will get dirty; fortunately, a short shower under a waterfall cleansed him of all the dirt and debris.
And once again, performance is pretty much consistent at 30 fps.Naughty Dog weren’t fooling around when they said that the open ended nature of their levels is going to impact gameplay in a big way. And one particular level which is set at the very end of the game showcases its biggest visual finesse. Players won’t be able to simply drive the car anywhere they want, especially in those areas where the current is strong. There is some intelligent level design which considers both the verticality (which we will get to in a bit) as well as the horizontality which tightly integrates with the gameplay.
Once again, kudos to the level designers for making the level feel open ended despite being linear at its core. As Drake and Sam race across the sea, players will be treated to high quality reflections of the rocks on the water along with the wind stream (you will have to observe very closely). I drag myself unwillingly into hardware revolutions, hoping that developers choose to use the new hardware for gameplay effect rather than sharper visuals. You really feel that you are exploring age old locations where no man has set foot in several centuries.
One this is sure they are good at what they do. This is clearly evident by the mud pools everywhere and the bright-dynamic lighting which generally happens when the rain has stopped and the sun is out.Later on, you will witness the verticality that Madagascar offers. We did not witnessed a single pop-in issue during this sequence, which goes to show how well optimized the stream-able assets are. They are highly detailed; fantastically animated NPCs and all of them have their own set of AI and simulation. Recently, we have heard some whispers from one industry insider who gives us an indication on what level of graphics we could be seeing for Uncharted 4.Next Uncharted will have fidelity in gameplay that is comparable to cutscenes in The Last Of Us.
Modern games such as the recently released The level set in Madagascar also has rich flora and fauna, so it’s not unusual to see flock of birds flying in the distance or pool of water getting accumulated in several places. There is also slow motion mode which will help you to take a closer look at how the physics work in case of explosions.As mentioned right at the beginning, we don’t think anyone can do justice in describing the technology behind the game.
Uncharted 4 Graphics Analysis: Next-Gen Begins When Naughty Dog Says So. And yes, the popular sand effect from This entire level consists of several intricately designed environments and structures, and it all comes alive due to use of high quality global illumination along with the full use of dynamic lighting and physical based material shaders. However, ghosting effects are observed when the camera pans quickly, similar to what we saw in Character animation is yet another aspect that Naughty Dog have delivered big time. The same effect can be witnessed on the 4 X 4 vehicle.
I'm not one to spend much time thinking about graphics technology.
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