Elite Dangerous: Railgun

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This weapon is only available in fixed mounts, and in class 1 and 2 hardpoints. The effective damage of this weapon varies considerably based on shot placement. A railgun with this effect does 10% less damage and draws a small but noticeable amount of fuel from the active reservoir (22kg class 1, 25kg class 2) to generate ammunition on demand rather than using the normal magazine. Mango's Manual to the Railgun -Elite-Mango's Manual to the RailgunTake your favorite fandoms with you and never miss a beat. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Elite Dangerous > General Discussions > Topic Details. For more information see our privacy policy. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. The railgun has less ammo, but a little higher damage and (correct me if I'm wrong) it's better to shoot out subsystems. TheBoot >:o. Mar 17, 2017 @ 12:35am Railgun mods Sturdy Mount or Short Range? You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and … Rail slugs are effective at ship hull penetration.The railgun's exceptional penetration allows it to hit subsystems even when striking through the opposite side of a hull in most cases. All rights reserved. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. As the railgun projectile moves so quickly it effectively acts like a laser, with no measurable travel time; this makes it easier to use than many other fixed hardpoint weapons which would require leading the target and estimating its movement. This is going on an Imperial Eagle's 2 Size 1 hardpoints, so I think overcoming … Railgun has a charge time, but the projectile is very fast, so it's good for sniping. On this page you can see all the modifications for the Sturdy Mount Rail Gun. The following modifications can be applied to this module: Within; 20 30 50 ly of for a: class ship Outposts, Stations, Planetary bases, Megaships. Plasma accelerators or rail gun? The clip size is only a single shot, which takes 1s to reload. Railgun has a charge time, but the projectile is very fast, so it's good for sniping. There's a discussion on reddit on the exact same topic. A railgun with this effect does 10% less damage and draws a small but noticeable amount of fuel from the active reservoir (22kg class 1, 25kg class 2) to generate ammunition on demand rather than using the normal magazine. It may give you some useful info: All trademarks are property of their respective owners in the US and other countries. The plasma accelerator fires instantly, but the projectile is slow. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Rail Guns have the best penetration values and there for do more module damage on a critical hit than a Particle Accelerator, but Particle Accelerators are able to take out shields faster, they are both nuke weapons and have different purposes.
Alternatively, ammunition storage capacity upgrades are also available. All of these are dependent heavily on variables ofcourse such as the enemy craft armor composition and I don't know if the craft themselves would have an effect, but some craft do have damage reductions like the FDL for example. © Valve Corporation. Better for close range brawling. The railgun has an armour piercing value of 100, meaning it always does full damage to hull regardless of In the right hands, the railgun is a potent weapon, especially on small ships. As of version 2.2, the "Plasma Slug" can be added to the weapon by engineers as an experimental effect. Login / Register. Depends on your skill/preference. Each shot costs 75 CR. Both Diamondback ships are great for using this weapons, especially the Scout, due to excellent heat efficiency and maneuverability to stay on target. The plasma accelerator fires instantly, but the projectile is slow. Better for close range brawling. Then there are cannons, frag cannons, and multi-cannons that sit in the middle where they are the best combination of anti-armor/anti-hull, lasers are anti-armor/anti-shield, and explosives are anti-hull. The clip size is only a single shot, which takes 1s to reload. Alternatively, ammunition stor… Railguns require the trigger to be held to charge the weapon before firing. As of version 2.2, the "Plasma Slug" can be added to the weapon by engineers as an experimental effect. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Range is 3000m, but damage begins to fall off after 1000m.
Which is better? I noticed that PA's while able to take out modules the same, aren't exactly as reliable at it, like Rails. The total capacity is 80 shots which can be altered by engineering. The total capacity is 80 shots which can be altered by engineering. Damage begins to fall off at 1000m with a total range of 3000m. The following experimental effects can be applied: I like plasma accelerator more. However PA's can take out shields quite quickly and can be used to soften up a target for finishing. Elite Dangerous. Gives me a choice between Armor Piercing and Increased Damage. Each shot costs 75 CR.

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Elite Dangerous: Railgun

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